

When a person is tired and does not wish to play, they should leave the area.Ĭatch-One-Catch-All variation of tag: The game is generally played in a large field with at least 10 participants. Tagging elsewhere does not count and may cause the cancellation of the game. Tag can only be done with two fingers to the shoulder. Students may not chase students who do not wish to play. Sometimes a dome-shaped "rest area" is added on one end of the hopscotch pattern where the player can rest for a second or two before hopping back through. The player puts the marker in the square where he or she will resume playing on the next turn, and the next player begins. Then two feet can be placed down with one in each square.Ī player must always hop over any square where a marker has been placed.Ī player is out if the marker fails to land in the proper square, the hopper steps on a line, the hopper loses balance when bending over to pick up the marker and puts a second hand or foot down, the hopper goes into a square where a marker is, or if a player puts two feet down in a single box. All hopping is done on one foot unless the hopscotch design is such that two squares are side-by-side.

Then continue by tossing the stone in square 2. Pause in square 2 to pick up the marker, hop in square 1, and out. Hop over square 1 to square 2, and then continue hopping to the last square, turn around, and hop back again. The first player stands behind the starting line to toss her or his marker in square 1. Each player has a marker such as a stone, beanbag, bottle cap, shell, button, etc. The next person waiting is the "judge" and decides all close plays. Play stops immediately after a foul has been committed. The game is won by the player who first winds the rope completely around the pole or by forfeit because of a foul committed by his/her opponent.Ī player who commits any of the fouls listed above forfeits the game to his/her opponent.

Failing to hit the ball with both hands at the same time.Hitting the ball more than once prior to its return.The object of the game is to get another player out and move up to the server’s square. If there are no other students waiting, the person may stay in play. All other players move up in rotation-CLOCKWISE. A player, who misses the ball or fouls, must move to the end of the waiting line and allow another student to take their place. The ball must bounce once, and only once, in a square before it is returned. The ball must be hit with both hands at the same time, fingers down and palms up.

One player starts the game standing inside the server’s square (1`) by bouncing the ball once and hitting it into the opposite square.
